https://www.jstage.jst.go.jp/article/his/20/4/20_491/_pdf/-char/ja
- There is a system that carves sculptures digitally, but there is a difference in the sense of operation compared to reality, making the work process less enjoyable.
- In this study, as a first step in introducing a sense of pseudo operation into virtual reality, carving on a plane is realized with MR.
- The CG of the carving traces is calculated based on the carving angle, shape, strength, etc.
- Occlusion is determined using the color of the hand’s skin.
- Compared to the tablet carving simulation system:
- Movements such as holding and moving the object, like in real sculpture, could be observed.
- Vibration feedback is provided when carving to create a sense of actually carving.
- It was identified that there is a lack of pseudo operation sense and expression of the carved appearance.